Friday, February 26, 2010
Timer
Timer I think is like an automated score keeping. At least thats what I got out of the lecture that I had listened to. I don't know if I will be getting Timer project posted this weekend or if I will get to it Monday. I know I'm behind on projects.
Sound Effects
Sound Effects I am lucky to have plenty of sounds to use thanks to the giant sound effects book from WMUL. I did post on projects but I am not sure how well it came out. I was in the library and couldn't hear it.
Preloader
Preloader I miss this class and I haven't posted any projects yet for this topic. May not get to it til Monday. I have listened to the lecture from class.
Collision Detection
Collision Detection isn't easy and I am not liking it. I am not doing well at coding. I don't know how to incorporate this into game without something else that will make it easier.
Scrolling Backgrounds
Scrolling Backgrounds. Mine looks more like a nuclear holocaust. I am not good at coding. That is all I am saying on this subject because I am not sure how to put this in game.
Score Keeping
Score keeping is what games have. Or at least most games have some form of score keeping. I am not sure how I'm going to incorporate score keeping into game yet.
Special Effects
Special effects are cool. Special effects are hard to code, or they are for me to code. Actually, I think coding is hard for me. I want to explode zombies, artifacts, and maybe an archeologist in my game. I like explosions. I also want to use my hachet-machette to chop off heads.
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